![]() ![]() You can quickly pull up the radial menu and change the face-button attacks when need be. The basic attacks are levelled up, and secondary attacks are added to each as you progress. Soon enough the third face button attack opens up, while the remaining two attacks only unlock some time into the game. Players start with two basic attacks, mapped to the A and RT. The control mechanics are well mapped out. The outstanding design continues with the controller mechanics, which was a concern for me prior to playing, knowing that it is a traditional mouse and keyboard game. The HUD is effortless to manage too as are the speech-trees to navigate – even the font is spot on. The entire sub-menu system, where all your character’s inventory and spec is displayed, was so well designed and an easy to come to grips with. I can’t think of an RPG with a better radial menu, which I assume this being the console version, it was created in a streamlined manner for pick up and play ability. Blizzard however, are defining developers in the genre, and so Diablo III does just about everything… better. Gameplay surrounding dungeon-crawling for loot, main and side-quests, leveling up your player, classes and speech-trees unraveling bits and pieces of a huge narrative. It feels like it was designed for consoles, with nothing suggesting otherwise.ĭiablo III is a simple game in theory, offering in theory, exactly what other titles in the genre offer. I am happy to dispel any concerns with the console version. After all, my previous experience with an RPG that was clearly made for PC (Risen) was terrible. Having not played the PC version, I was worried that the console Diablo III was going to be another blotch job, a forced project ported from a defining PC series. If we had to give it a numerical score:9.0/10 All the RPG elements were spectacularly well designed, and the gameplay is as addictive as any in the genre.įor fans: Action-RPG’s, the series, fantasy theme. ![]() As for the game itself, well, it’s pure class in this genre. The game does not feel like a port, the UI working well with a controller, like it was designed for it. The important question is, does it work on console? In a reference from Blizzard, “Oh hell yeah!” ![]()
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